What's new — July 2026
A changelog of recent Latent Realms improvements: faithful ADetailer face-detailing, better Civitai import, ControlNet for SDXL, effects and LUT galleries, and sharper recreation fidelity.
A running log of what shipped recently. We deploy often; this captures the highlights.
Recreation fidelity
- Face detailing reproduced. ADetailer workflows now rebuild into a proper FaceDetailer subgraph, so recreated portraits keep the same clean faces as the original.
- Embeddings honored. Bare-word textual-inversion embeddings in imported prompts are now converted correctly instead of being dropped — no more distorted anatomy from silently-lost negative embeddings.
- Correct model selection. Fixed a class of imports where a numeric Civitai id was mistaken for a model hash, causing the wrong checkpoint to load. Affected recreations were re-queued.
- Ancestral samplers preserved. "Euler a" now maps to
euler_ancestralon recreation, fixing subject duplication at tall native resolutions.
Models and control
- ControlNet for SDXL. SDXL ControlNet — including union / ProMax models with auto-inferred type — is live and GPU-validated.
- Bigger, cleaner catalog. More architectures load correctly, with clearer errors when a model genuinely can't run instead of a silent wrong-output fallback.
Galleries and inputs
- Effects and LUT gallery. Browse colour LUTs and built-in image effects, cross-linked to the generations that used them.
- ControlNet source gallery. Pose, depth and canny maps captured from real generations, ready to reuse.
- Input packs. A dedicated Inputs tab for image-to-image starting points, memes first.
Platform
- Job telemetry. Per-generation peak VRAM, load-vs-sample timing, and prompt linkage now feed an admin dashboard.
- Beta hardening. Owner-scoped websockets, per-user rate caps, an invite gate, and an 18+ maturity gate are all live.
More every week. Spot something broken? The Send feedback link in the account menu reaches us directly.